

Sentry is another of the Heavy's three default abilities.

The Combat Shield can be upgraded by a Boost Card.

However, when activated the shield will slow mobility and remove the ability to aim down sights as long as the shield is up. When activated, the Heavy will deploy a shield in front of their upper body. The shield will protect the Heavy from incoming frontal blaster bolts from the waist up, but will still leave the sides and rear of the Heavy exposed blaster fire. This ability differs from the Personal Shield in that the Heavy is allowed to fire their primary weapon while using the shield. The Heavy has three unique default abilities. The Heavy class uses heavy blasters that are unlocked by completing their respective milestones. Their unique Ability Card is Defender, which gives Battle Points when taking damage. Star Cards for the Heavy class can be unlocked through Skill Points, one of which is earned each time the class is leveled up. Like all units, the Heavy's class level is determined by the experience earned and time played in game with the class. A majority of their blasters take longer to vent. This class has 200 health points, high durability, low mobility, and is equipped with powerful blasters and shields. The Heavy class has the highest health of all four soldier classes, allowing it to absorb and deal immense damage at the cost of having decreased mobility as well as a slightly slower regen.
